dungeons and battles...


right now, i'm working on implementing dungeon rules and the battle system.

i'm using the yanfly core engine and battle script, although it conflicts with the camera script, so i had to go in and remove the problem parts that were interfering with my other script.

as for battling, heres a preview of the battle screen, featuring one of cormag's special attack animations, 'Protect.'


This skill aggravates the TP of the enemies to the maximum amount so that he becomes the center of attention, and if any attacks get past him and your HP is lower than his, he will jump in front of you and take that damage in your place.

Despite Cormag's overprotective personality though, he is actually more susceptible to damage than you, with lower HP, so be careful with using that. You may wind up getting him killed.

Maddock on the other hand has a bad temper, and will easily aggravate enemies, so it could be good to take the focus off of him when he's in a crisis.


Dungeons are pretty self explanatory, they are divided up into different rooms, sometimes with multiple floors, and there will be something different in every room, like mob rooms or other sorts of special encounters, events, et cetera.

If you're not familiar with classic RPGs, or if you already are, Cormag will explain it for you anyway. He never shuts up.

I lost sleep last night trying to think of a battle theme, and I think I guess I'm satisfied with it? It starts out like a battle theme and in the middle, turns into a silly sort of pompous waltz. I thought it would give a storybook type of....feeling...or something, following the adventures of an arrogant "prince" and his faithful knight, neither of which would take these encounters very seriously. (although, YOU probably should.)

I know it's not really that deep, but I was having a lot of trouble coming up with a battle theme that you would hear over and over again for the game when I don't have a specific character's personality to focus on, and i felt it was important. I was told by someone that the "chords" were what's important, and to think about the aspects of the battle itself.


Anyway...if you have any recommendations for room encounters while I'm working on these, let me know.

Files

GRIM.exe 68 MB
Nov 01, 2021

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